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Dawn of war last stand
Dawn of war last stand








I have to give Relic props for at least trying something new, but the cynic in me sees this as a way of luring MOBA players into the genre, a tactic that’s never worked before for other games. I don’t have any hot takes on this interesting new approach ( you’ll have to read our review for that), but I can tell you that it plays just enough like a MOBA that I am automatically less likely to enjoy it. It’s the MOBA staples you know, except here you’re also worrying about economy, and building units to funnel them towards these objectives instead of directly towards your opponent’s base. The new mode features a MOBA-style setup of lanes, and shields that must be destroyed to expose turrets which in turn open up the core for attack when taken down. The problem is, it’s still more demanding than my brain (trained to think in C&C terms) can handle. Having now played Dawn of War 3’s only multiplayer mode, I can safely say it strikes a good balance between the economy-focused gameplay of the past, and the more action-oriented take of the previous game.

dawn of war last stand

Up until the point Last Stand mode was introduced with Dawn of War 2, my time with anything beyond the campaign usually lasted for a few short hours. There’s the group that shows up for the stories and lore, while the other, more skilled one, is drawn to the complexity of the multiplayer offering. If you’re not a fan of Dawn of War 3’s only multiplayer mode at launch, there’s nothing there for you beyond the campaign.ĭawn of War games, like many of their RTS contemporaries, have always attracted two types of players.










Dawn of war last stand